In his fourth guest blog, James Wood discusses how we can use Social Media and digital interaction as a new platform for literacy development.
In my last blog I talked about how interactive media might be effecting literacy skills and becoming a problem of addiction for people. Well, what if I told you that, in some ways, it could actually be very beneficial for literacy skills as well? The Dawn of the Unread series has a YouTube channel with over 50 videos that include ‘how to create a comic’, and the Nottingham essay series. The app includes games and competitions that inspire proactive reading in young people. Moreover, the social media presence of Dawn of the Unread on Facebook, Twitter, Storify, Tumblr and, most recently, on Instagram (thanks to placement student Connie Adams) aim to have a positive effect on literacy levels. In using a wide variety of formats and platforms, the project offers numerous access points to all types of readers. The instagram blogs, for example, have a small synopsis under each image, so that education operates in small incremental ways. Used constructively, social media can create gateways into reading.
Dawn of the Unread’s online comics are an example of how literature is increasingly being published online and utilises interaction to enhance learning and concentration on reading. This use of the online world to publish books and texts of all kinds is dramatically on the increase. Digital downloads are a massive part of authorship and publication now, and by encouraging this, writers can broaden their reach and develop their own audiences. The interactive world is a massive part of the future, so why shouldn’t authors use it to their advantage? It’s great for engaging people who don’t often read, to be pulled in by online publications that interest them. It’s becoming increasingly easy to share and publish online, as well as advertise.
However, as my last blog suggested, some interactive media is a hindrance for literacy development, such as those cat videos that feed us with a rush of Dopamine! So what can be done to social media so that it educates and develops literacy skills?
Well for starters, adding more educational posts to social media sites, or even creating a bespoke social media site could help better direct learning. There may be room within the market for a kind of hybrid educational tool that blends the principles of Google scholar… but on Facebook. This will give online users the chance to filter their social media experiences to make them more educationally beneficial.
Another way interactive media could be used to educate young people and develop their literacy skills, is through games. Large numbers of young people play computer games or own a gaming console. This entertainment system could be adapted online to create games that are perfect for learning yet fun, without making the player feel they are just for educational purposes. This is an idea that has already been experimented with, for example the Dawn of the Unread app originally used games to encourage reading and set readers tasks that sent them across the city. (Now this functionality has been stripped out and the app just provides information on the literary figures featured in the comic.)
Pokemon Go is a game that many young people enjoy and spend many hours on, and the reason for this is they get a sense of achievement when they catch and build up their collection of Pokemon. Well what if a game could be created that produces a sense of achievement in ticking off books that you have read, that the game or app recommends? To find out more about how gaming is beneficial for learning and literacy, follow scholar and author James Paul Mcgee’s work or read his book What Video Games Have to Teach us about Learning and Literacy.
Using rewards which still provide that rush of Dopamine is another way the interactive world can encourage reading. Like with games, social media websites could provide online competitions for young people, such as taking a photo of you reading a book in an interesting place, writing a 100 word short story in which the winner gets their work shared and published, or other incentives. Or how about the reward of reading itself? Social media could encourage reading by rewarding young people for finishing a book, and online software could work to match young people to their literacy skill level so that they enjoy reading and develop at the same time. I once led a year 7 reading scheme which aimed to do that same thing. After a book was read by a pupil, they did an online quiz which helped to tailor individuals to their literacy level, and I saw students more engaged in reading as they were rewarded with a sense of accomplishment when they finished a book and got to move up a grade in difficulty as well as being merited by teachers for doing so.
Another problem is books are ‘going out of fashion’. However, some books such as J.K. Rowling’s Harry Potter series, have always been in fashion, why is this? Well, it appeals to young people and creates a fan base as well as a trend in itself. The more time we spend online, the more we turn to ‘trending’ topics in order to help direct our leisure and learning. By sharing pictures of yourself reading on social media sites this would help to normalise reading and potentially help to make it a more attractive option for leisure. The hashtag #Fridayreads on Twitter is one such way in which readers from around the world are able to share their favourite books.
By using some of these methods it might be possible to re-established reading on these digital platforms. Some sites are already starting to do this. The digital world offers an infinite array of distractions, all vying for our attention. Therefore, it’s important that we find ways of scaffolding learning to help direct younger readers. Social media is full of words, people write posts, and others read those posts, it could even be argued that people are reading and writing more than ever, albeit in byte-sized chunks. But what is the nature of what they are reading? In the opinion of some, the content of social media websites is not educational. As someone who has helped mentor pupils in schools, I believe that tailoring social media experiences to become more academic, yet fun, is really important for their intellectual and emotional development. Interactive media is a major part of today’s society, and so we should explore ways to harness this engagement to help develop literacy levels. Dawn of the Unread editor James Walker is so appalled at literacy levels in the UK he described them as “a form of child abuse” in the project manifesto. If you have ideas on how we can address this together, or want to respond to this or other posts, please leave a comment. We are always listening.
Dawn of the Unread is a graphic novel celebrating Nottingham’s literary history. It was created to support libraries and bookshops. It began life online and won the Teaching Excellence Award at the Guardian Education Awards in 2015 and has since been published by Spokesman Books (2017). All profits go towards UNESCO Nottingham City of Literature.
- Social networking beneficial for teens in schools (leonline.com)
- Teaching social media literacy- preparing for careers (edsocialmedia.com)
- 5 ways that social media benefits writing and language (poynter.org)
- How social media can improve writing skills, English trackers blog (englishtrackers.com)
- How videogames like Minecraft actually help kids learn to read (wired.com)
- Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy (youtube.com)
- James Paul Mcgee ‘Why Are Video Games Good For Learning?’ (academiccolab.org)
- Guest blog 3, the interactive world and reading (dawnoftheunread.wordpress.com)
- Guest blog 2, the importance of being a reader (dawnoftheunread.wordpress.com)
- Guest blog 1, NTU’s student in classrooms mentoring scheme (dawnoftheunread.wordpress.com)